![]() I think the prefix for the name tells you what type it is in the script engine. ![]() So you can use a groupscan for instance if you have 81 upgrade points like I do: ![]() Changing the string value is what does it. I'm working on this one again and found that a lot of these values appear in a structure in the same area:Ĭhanging the integer and float values don't seem to have any effect in game, they get overwritten.
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